Unlocking knowledge’s full potential – Nielsen

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Nearly 15 million years. Roughly 5 billion days. Or 1.3 x 1011 hours. 

That’s the amount of leisure programming People collectively watched on streaming providers in 2021, in line with Nielsen. Pushed by broad curiosity in drama, actuality and child’s programming, streaming viewing hours prolonged to the eleventh energy throughout our final journey across the solar.

What’s behind this mind-boggling quantity? For one, an ongoing shift in how folks usually entry programming. In the course of the closing week of 2021, customers spent 33% of complete TV viewing minutes on streaming platforms. Per Nielsen measurement, this was the very best share of viewing so far captured by streaming in comparison with broadcast and cable TV. And fairly probably, the tipping level at which on-demand streaming began to overhaul linear TV viewing as customers’ most well-liked leisure consumption methodology. In February 2022 alone, for instance, People streamed 169.4 billion minutes of video content material.

The huge time spent viewing streaming content material has been fueled by the continuing proliferation of recent streaming providers. New entrants from one-stop leisure content material storefronts to extra niche-driven gamers launched to compete with incumbent streaming stalwarts. Because the variety of accessible providers has expanded, particular person gamers are discovering themselves in an ongoing quest to ship compelling content material to draw new viewers whereas retaining present ones. 

Including, pausing or dropping a streaming service is a comparatively frictionless expertise for the person, and the growing variety of service choices is now overwhelming for audiences, which makes content material a key differentiator. What programming to develop, whom to forged, the place to put it and learn how to make it accessible to viewers all change into high questions that studios and distributors must reply. As streaming-first methods change into the norm, content material metrics and the superior analytics they gas change into essential.

To assist inform content material methods and techniques, enterprises all through the media and leisure ecosystem are leveraging a wealth of knowledge from totally different sources to attain success within the face of competitors. This holds very true for content material creators and distributors who’re attempting to maneuver previous reliance on tentpole content material releases in favor of participating in steady optimization designed to convey resonant programming to market regularly. For these gamers, data-driven content material analytics play a essential position within the iterative course of behind sensible programming creation and distribution. 

Fact will be present in content material knowledge and analytics. However quite a few elements are likely to blur the image. For one, knowledge accessible to the leisure ecosystem can run the gamut by way of sources and nature. What’s extra, it’s typically inconsistent by way of protection and scale. Knowledge can run from first-party owned to third-party licensed metadata, from very uncooked to extremely normalized, from editorially curated to AI-created.

The abundance and number of knowledge raises an essential query for the {industry}: Are media and leisure enterprises contemplating one of the best knowledge? 

Gamers want a lens of readability and consistency on the content material ecosystem, the programming panorama, distribution patterns and content material recognition. Normalized and editorially curated program metadata is the first element offering executives and analysts visibility into every little thing from macro-level {industry} tendencies all the way down to micro-level traits of particular person packages. Viewers knowledge offers one other essential element, including an essential sign on content material consumption that helps to light up how broadly programming is capturing viewers and who they really are.

By wanting by a content material analytics lens, creators and homeowners could make knowledgeable choices about what to create and the place to put it to maximise monetization by licensing. On the distribution aspect, streaming providers, networks and platforms could make data-informed choices on learn how to put that programming in entrance of the precise audiences with a purpose to optimize engagement and loyalty for his or her providers. 

Gracenote, the content material options pillar of Nielsen, is uniquely positioned to supply the lens to the {industry}’s content material analytics. Primarily based on the breadth and depth of Gracenote metadata on leisure content material and the connectivity between programming property offered by the Gracenote ID, the corporate already helps the most important and most modern TV suppliers ship superior content material search and discovery capabilities. By combining industry-standard metadata and IDs with trusted Nielsen viewers measurement knowledge and long-running knowledge experience, Gracenote is powering a brand new technology of content material analytics choices.

As a result of Gracenote already tracks programming distribution throughout all platforms, each streaming and linear, the corporate has unparalleled perception into the content material market and the 26,847 distinctive TV exhibits and 620,896 particular person episodes accessible now to U.S. viewers throughout all main streaming providers. Evaluation of the info reveals that the predominant drop technique utilized by these providers final yr was releasing all the exhibits episodes on the identical day versus rolling out particular person episodes on a weekly foundation. This similar day launch strategy was used for 9 instances extra episodes than the weekly launch strategy. 

Wanting even nearer, the common streaming program engaged viewers for 1.85 episodes per viewing day. As compared, among the many high 10% of binge-worthy exhibits, viewers have been engaged for two.45 episodes. Honing in on the highest 5%, the quantity went as much as 2.89 episodes, one further episode per day in comparison with the common program. 

So, what’s the important thing take-away right here? For equal hour-long packages, a present within the high 5% by way of binge-worthiness can convey an incremental hour of watch time per day to a streaming platform in comparison with a present that’s extra common by way of its binge-ability. Within the heated competitors to maximise engagement and time spent, that is invaluable perception that may truly transfer the needle on a essential enterprise KPI.

With content material analytics, a creator can establish the place to focus content material acquisition and consciousness in giant, siloed catalogs. They’ll see what alternatives there are to advertise or suggest content material to sure audiences. Programmers can decide the probability of viewers to binge watch a sure present to assist determine on the optimum drop technique. They usually can look forward into the following six months to see what the aggressive content material pipeline appears like to assist drive launch planning. 

The media and leisure ecosystem has undoubtedly been working in hyperdrive of late. All of it begins with creating compelling programming that captures the eye of viewers and displays their numerous identities and pursuits. Efforts lengthen to creating the person experiences that current that programming to the audiences who crave it. All of that is in service of maximizing return on funding for creating and delivering persistently excellent leisure.

Knowledge and analytics are key to success for the M&E {industry} gamers engaged within the ongoing technique of assessing {the marketplace}, figuring out alternatives, making choices and analyzing outcomes. After which doing it once more. Primarily based on the trusted nature of its knowledge and the highly effective analytics capabilities this knowledge permits, Gracenote is uniquely positioned to ship the options that allow content material creators, homeowners and distributors to maximise viewer engagement – and push complete streaming hours as much as but a better energy.

This text initially appeared in M&E Journal.